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Civ 5 multiplayer mods workaround
Civ 5 multiplayer mods workaround











When starting a game with fake dlc pack, use the normal multiplayer menu (NOT the mods menu).ġ. The pack must be removed again to play regular civ 5. Īlternatively, try out the pre-made mod packs list below:Įveryone who wants to join a multiplayer mod game must do the following, and use the same pack. Making a pack requires PC, but using a made pack tolerates any mixture of PCs and Macs. I DID NOT start this (though I and others have made improvements). I will try to fix it when I can.]īased on preliminary work from Gedemon. There is a known bug involving certain mods with : in their name. I know it's a pain, but I can't do much about it. If this is a problem for you, please click the thread above and read through the directions for DLL files (and possibly take the step advised in Troubleshooting Step 3.

civ 5 multiplayer mods workaround

[I am getting a LOT of questions about an issue where the error message "attempt to call field 'DeleteMPMP' (a nil value)" appears. Or, post a comment below and I may answer. Note: If you are using a mod with custom DLL, trying to make a multilanguage mod, or are just having problems, the civfanatics link has more comprehensive instructions and troubleshooting. Once you have downloaded, read the instructions at: (or check out the pictures above). It does NOT automatically make multiplayer mods work. VERY IMPORTANT NOTE: this download only enables you try to make your own multiplayer mods pack. Requires BOTH Gods and King and Brave New World. It's a bit glitchy and doesn't support DLL mods, but it may work for you.

civ 5 multiplayer mods workaround

This is NOT user-friendly, but it's what we've got. Workaround to convince Civ 5 to allow multiplayer games with mods.













Civ 5 multiplayer mods workaround